“Ten years ago, you could argue that a console’s power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.
Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, we’ll let the consoles and their games speak for themselves.”
A number of "high-level game development sources" have claimed the PlayStation 4 is around 50 percent faster than the Xbox One, with the difference being both "significant" and "obvious".
Edge conducted interviews with anonymous industry insiders, most of whom agreed that the memory reads on Sony's console are up to 50 per cent quicker, with the Arithmetic Logic Unit also being about 50 per cent faster.
This led a developer to claim that, without optimisation, a platform-agnostic dev build would appear around 30FPS in 1920×1080 on PlayStation 4, but at a slower "20-something" FPS in 1600×900 on Xbox One. Microsoft is aware of the issue, and therecent changes to the console's GPU were done in a bid to combat this. Despite this, a developer has downplayed the real effects that will be felt by the move, saying "The clock speed update is not significant, it does not change things that much...Of course, something is better than nothing."
Despite the launch of both consoles due to happen in a couple of months, things can still change. The graphics driver in particular has been singled out as a sticking point for both consoles, though once again sources have said Microsoft is lagging slightly.
The Xbox One does have some advantages over the PS4 however, with one dev explaining, "Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will be likely be faster."
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