Friday, September 20, 2013

Android-Based GameStick Console Launching October 29

Well, it sounds like the GameStick console is actually about to release to the public--for real this time. After multiple delays--the Android-based microconsole was last set for a retail launch in September--the GameStick will hit stores on October 29, reports Gamasutra. But even a month out from a worldwide launch, the development team at PlayJam is already planning to expand its horizons.


gamestick
A direct competitor to Ouya, the GameStick offers a more portable solution to the Android console trend, packing an HDMI dongle right into the controller. Priced at $80 in North America and £80 in the UK, GameStick will be available in brick-and-mortar stores like GameStop, as well as online via Amazon.
But during an interview with Gamasutra, PlayJam CEO Jasper Smith gave the impression the company is in talks to move its GameStick service onto other microconsoles and connected devices like Smart TVs.
"Ultimately, what we want to do is plug GameStick's network into as many other TV-relevant devices as possible," said Smith. "For our developer network to get value out of what we're doing, we need to be serving tens of millions of devices--and however successful we are with selling GameStick, we're unlikely to sell tens of millions of them in the next few years."
Essentially, PlayJam would also like to position itself as a game publisher and has already struck a deal with a "rather large company" planning to release its own microconsole. Specifics about the deal are unavailable.

Thursday, September 19, 2013

Apple iOS7 Review

Since the iPhone first launched in 2007, the look and feel of Apple's mobile operating system has remained largely unaltered. Although iOS has seen significant functional expansion and iterative design updates over the last six years, the user interface has been a constant. But now, in face of increasing competition and leadership changes, Apple is making its first substantial leap into a new, more modern design with iOS 7. But has Apple updated the OS for the better, and what, if anything, could still use improvement? Read on to find out.
Design
iOS 7, along with the iPhone 5C, represent the return of Apple's embrace for color. Bright, saturated hues are pervasive throughout the new design, most notably in its new revised "flat" app icons. The glossy, bubble-like app launchers have been replaced with 2D variations that draw from the same iconography, save for a few exceptions. In many cases, the changes have been for the better. Instead of a somewhat ambiguous lens image for the camera app, the icon is now, well, just a camera. Other choices, are less intuitive. Game Center, for example, is now represented by an unusual assortment of multicolored bubbles, while the Photos app is now a color wheel that, at first glance, fails to conjure up an immediate association.

Apple iOS7 Review

The most useful change to the primary interface, however, has been the implementation of multi-page folders. While the first introduction of folders with iOS 6 helped minimize clutter and limit your homescreen from spilling into several pages, iOS 7 makes it possible to consolidate all of your apps and folders to a single screen. Previously limited to 16 apps, folders in iOS 7 can now hold an infinite number of games and apps. Apps are arranged in pages of nine with the ability to scroll through numerous subpages by swiping left and right. In iOS 6, my game collection spanned several folders and multiple pages, making the process of finding specific titles more challenging. Now, they're all in one easy to navigate folder.
Apple has also applied the flat design language to all of its core apps, which has made significant strides in overall usability. By favoring solid colors and simplified iconography, navigating menus and making selections is more streamlined. Sharp lines and colorful text pop amidst the white backgrounds that extends to most OS-level apps, highlighting important information.




Blurred, translucent shapes are also prevalent across the new design. Folders, dropdown menus, and volume animations are all cast upon an obscured view of your iPhone, iPad, or iPod touch's wallpaper. I use a blue geometric wallpaper on my iPhone, and as a result, much of the interface takes on a blueish hue. It's a clever way to allow users to personalize their device in a way that extends across many facets of the UI, while maintaining unified visual style. The only instance when I found the blurred backdrop to be especially invasive is when you're adjusting volume when viewing a fullscreen video — not only is the video obscured by the logo and level bar, but the blurred backdrop. A minor gripe perhaps, but an example of how iOS 7's design sometimes favors form over function.





Another purely superficial element of iOS 7 is the parallax effect on the home screen. Using the iPhone's motion sensors, iOS 7 creates the illusion of depth by moving your wallpaper based on the tilt and angle of the device. The effect is somewhat distracting and seems like an unnecessary use of processing resources, but fortunately, can be disabled from within your device's accessibility settings.
Hundreds of these small design choices amass for a notably more arresting and practical user experience. While certainly not as bold as Windows Phone or as free form as Android, iOS 7 carries a potent blend of stylization and utility.
Control Center
One of the biggest feature additions to iOS 7 is Control Center — a new dropdown interface that provides quick access to many of the most critical features of your device. Instead of having to exit your current app and launch the settings interface, users can now enable AirPlay mode, Wi-FI, Bluetooth, Do Not Disturb, and the screen orientation lock from Control Center by swiping up from the bottom of the screen. It also provides a shortcut to screen brightness, music playback controls, and volume levels. On iPhone, Control Center also provides a flashlight toggle that engages the rear LED flash, as well as shortcuts to the calculator and photo apps. Sadly, the selection of shortcuts cannot be personalized. So if you have more use for Twitter than, say, the Calculator app, you're out of luck.

Apple iOS7 Review

Control Center has quickly become my most used feature in iOS 7. As someone who is obsessive about battery efficiency and maximizing connection speeds, I activate and deactivate Wi-Fi throughout the day. Control Center makes it effortless to manage. I often like to change tracks on the fly when listening to music, and while there was already quick access with a double tap of the home button or from the lock screen, Control Center provides a more consolidated view.
Of course, the Control Center concept isn't new to the world of smartphones — Android users have been enjoying similar functionality for years — but iOS 7 brings the two operating systems closer to parity.

Siri
In addition to taking on a new look as part of the sweeping design changes, Apple's voice assistant software, Siri, has received new functionality with iOS 7. Siri can now pull information from Wikipedia and display the most recent tweets from a specific account with simplified commands like "Tell me about IGN" or "What's Greg Miller saying?" It can even quickly survey nearby restaurants with open tables for a specific number of people at a set time so you can make a reservation directly from within the Siri interface. Performance has been improved in some areas, with Siri detecting inquiries faster and more accurately, but there are still times when it can be slow or produce erroneous results.

Apple iOS7 Review

Siri is more useful and precise with iOS 7, but it's still somewhat of a novelty function and its lack of third-party app integration remains one of its biggest limiting factors.

Multitasking
A double tap of the home button brings up a redesigned app switching view. In the past, the interface was limited to a small, expanded row of icons on the bottom of the screen. Now, the multitasking view takes over the entire screen and presents not only the icon, but a snapshot of the app's interface. The change makes for not only a more appealing visual experience, but actually allows for quick reference. For example, if you're drafting an email and need to refer to information on a website, you can make quick reference of the Safari window from within the multitasking view. It may seem like a small change, but the impact on day-to-day efficiency is significant.

Apple iOS7 Review

AirDrop and iTunes Radio
Apple has also brought its wireless peer-to-peer file sharing feature, AirDrop, to iOS. Originally introduced on Mac OS X 10.7, AirDrop allows users to directly connect with other devices and transfer files wirelessly. On Mac, AirDrop was a simple drag-and-drop solution, but on iOS, the system is a bit more complex. Photos, videos, contacts, and any other sharable data from a first or third-party app can be shared to another iOS 7 enabled device via AirDrop. Users can make their device detectable to any nearby user, restrict visibility to only those in their contacts list, or disable the feature entirely. AirDrop can be managed easily from within Control Center. When you want to transfer a file, nearby users will appear as icons within the share interface. Multiple users can be selected as recipients, though users must approve a file transfer before the process can begin. 
Transfers of images and contacts are near-instantaneous and I never experienced a failed transfer attempt. Unfortunately, due to the lack of other iOS 7-enabled devices at launch, I was unable to get a sense of how truly useful the tool can be during day-to-day use, but at least in theory, it could be a handy tool with wider adoption.

Apple iOS7 Review

iOS 7 also heralds the introduction of iTunes Radio, Apple's Pandora alternative. Just like Pandora, users can play "stations" of music based on a specific artist, genre, or song. The service is completely free but features the occasional ad and users can only skip a select number of songs. iTunes Match users can forego the ads as part of their monthly paid subscription. Its automatically generated playlists improve over time as users rate and skip songs, and any track can be purchased from iTunes from directly within the app. Audio quality and station generation are exceptional, and while it lacks some of the other bells and whistles offered by Pandora, iTunes Radio is a fairly high-quality product for Apple's first foray into "radio" streaming.

Performance and Battery Life
iOS 7 is available for all devices iPhone 4, iPad 2, and iPod touch (5th generation) and above, though older devices may lack some features. Performance and battery life will also vary between generations of devices, but of those I was able to test — the iPhone 5, iPad (4th generation), and iPhone 4 — the impact was minimal. At first, iOS 7 may seem slower, but the issue is twofold: the added heft of the OS, but also the wider use and duration of animations. The number of unique animations in iOS 7 — substantial or minor — has gone of up drastically. On a recent device like iPhone 5 or the 4th generation iPad, iOS 7 is snappy and responsive, whereas the iPhone 4 was expectedly slower. While I wouldn't go as far as to say that it's unusable, the lag between gestures on the screen and the corresponding action makes loading apps and typing challenging. Battery life, on the other hand, remained largely unaffected on the iPhone 5.

Wednesday, September 18, 2013

TGS 2013 :PS Vita Extravaganza - The New Model and PS Vita TV

PlayStation Vita may not be selling very well, but it is most certainly experiencing a sort of renaissance. Not only is the handheld capable of playing any PlayStation 4 game via remote play, but it’s getting an all-new model, as well as a new, TV-centric version.
Since we’re here at Tokyo Game Show with access to both pieces of hardware, we figured we’d show them off to you in video form. Both videos are below.
First up is the all-new PS Vita model. Our video shows off every angle of the new handheld, and compares it to the original so you can see every side-by-side comparison imaginable.
The second video talks about PS Vita TV. The capabilities of the box are most certainly impressive. Equally impressive is how ridiculously small it is.


Both devices are currently only confirmed for release in Asian territories. However, we’ll be importing both from Japan this fall to give you more in-depth impressions.

Tuesday, September 17, 2013

GameCase: The First Controller for iOS 7


With the launch of iOS 7, Apple is at long last embracing traditional controllers for iPhone, iPad, and iPod touch. With new OS-level API support for controllers, developers and hardware makers will be able to adopt one standardized platform for console or handheld-style gameplay experiences. While Apple has confirmed that devices from Logitech and MOGA are in the works, the first solution is being unveiled today, and it's called the GameCase.





Developed by ClamCase — previously known for its line of iPad keyboards — the GameCase snaps onto iOS devices and provides side-mounted grips with fullsized dual-analog thumbsticks, action buttons, triggers, shoulder buttons, and a d-pad. While many facets of the design are still being finalized — exact specs, build materials, etc. — the GameCase will connect to iOS devices via Bluetooth and will be powered by a built-in rechargeable lithium-ion polymer battery that ClamCase says will offer a "hefty" battery life. Based on the preliminary renders, however, the GameCase is one of the most full-featured and well-designed mobile controllers we've seen, sporting a large, textured controller grips, a silver finish, and convex, ridged thumbsticks.
Because of iOS 7's unified controller APIs, games won't need to be developed or updated specifically for the GameCase — any game with iOS gamepad support will work. Naturally, certain controls may be disabled if a game only calls for, say, the d-pad and action buttons, but developers won't have to go out of their way to make their titles compatible.


The first known title to add support for iOS controllers is Aliens Vs. Predator: Evolution, which was updated earlier this month, but ClamCase expects the number of controller-enabled games to grow rapidly before the GameCase launches.
ClamCase is still finalizing the GameCase design in preparation for a late 2013 or early 2014 debut. Currently, GameCase is being shown off for the iPad mini, but ClamCase will eventually offer versions designed for other iOS-enabled products. Pricing and detailed specs will be released at a later date.

Monday, September 16, 2013

TGS 2013: PS4's Japan Launch Delayed Due to Lack of Japanese Title




The PlayStation 4's Japanese launch delay is a result of a lack of games by Japanese developers, and a lack of games aimed toward the Japanese market, a Sony official said.
Sony Computer Entertainment senior vice president Masayasu Ito told Polygon that third-party developers in Japan are largely focused on development for the PlayStation Vita, and haven't "embarked on the development of PS4 titles." Ito said the PS4's February launch will coincide with the availability of more Japanese titles for the console.
Yakuza Restoration and the beta for Final Fantasy XIV Online: A Realm Reborn are two such Japanese titles, which both release around Japan's February 22 launch date.
Despite Sony's lack of support in the initial months of the PS4's launch, he promised they will release games in the following months.
The PS4 launches November 15 in the U.S. and Canada, November 29 in Europe, Australia and New Zealand and December for Malaysia, Singapore, Hong Kong, Taiwan & Korea.


Sunday, September 15, 2013

Apple Sees 'Incredible' Demand for New iPhones

Apple released two brand new iPhones today and, like their predecessors at launch, both are in high demand. An Apple representative told  AllThingsD that "Demand for the new iPhones has been incredible, and we are currently sold out or have limited supply of certain iPhone 5S models in some stores." Availability through Apple's site for the iPhone 5S in the new gold color has already been pushed back to October, with shipping for the space gray and white versions now delayed by at least a week.






Previous reports suggested that carrier inventory for the iPhone 5S was "grotesquely" low, which may be contributing to the high demand. The plastic iPhone 5C, on the other hand, looks to be holding a steady supply, with shipping times currently listed at 1–3 business days. Unlike the new high-end iPhone, Apple offered pre-orders for the iPhone 5C, although one US carrier stated earlier this week that pre-order interest in the device was "not overwhelming."

Saturday, September 14, 2013

Microsoft Is Tapping Into the Chinese Games marke


Microsoft has formed a joint entertainment venture with BesTV, a Shanghai media company, to launch a console offering games and streaming services to China.
The venture, currently named E-Home Entertainment, will develop games and related media services, reports Xinhua. BesTV is China's leading internet and television provider, and also manufactures and sells smart TVs.
Microsoft's venture follows the news that China lifted a 13-year ban on games console sales, with one condition: that companies manufacture consoles in Shanghai's free trade zone. With BesTV, it's clear that Microsoft is taking advantage of this new market.
Microsoft will appoint the venture's CEO, while BesTV will choose the company's board chairman. The combined investment of the two companies amounts to $237 million.

Friday, September 13, 2013

Valve Reveals Linux-Based SteamOS

As teased last weekValve has revealed SteamOS, the operating system that will power its upcoming living room initiative.
According to Valve's site, "SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen. It will be available soon as a free stand-alone operating system for living room machines."
"We’ve come to the conclusion that the environment best suited to delivering value to customers is an operating system built around Steam itself," the site continues.

steamos_livingroom

SteamOS will tie in with Steam, and "you don’t have to give up your favorite games, your online friends, and all the Steam features you love just to play on the big screen. SteamOS, running on any living room machine, will provide access to the best games and user-generated content available."
Valve says Steam OS has "achieved significant performance increases in graphics processing, and we’re now targeting audio performance and reductions in input latency at the operating system level. Game developers are already taking advantage of these gains as they target SteamOS for their new releases."
"Steam is not a one-way content broadcast channel, it’s a collaborative many-to-many entertainment platform, in which each participant is a multiplier of the experience for everyone else," Valve writes. "With SteamOS, “openness” means that the hardware industry can iterate in the living room at a much faster pace than they’ve been able to. Content creators can connect directly to their customers. Users can alter or replace any part of the software or hardware they want. Gamers are empowered to join in the creation of the games they love. SteamOS will continue to evolve, but will remain an environment designed to foster these kinds of innovation."
Valve notes four new features that will be integrated into SteamOS:
  • In-Home Streaming: A machine running SteamOS will be able to stream games running on your existing computer to your TV
  • Family Sharing: As Valve previously teased, multiple people will be able to take turns playing games within a single Steam account while earning their own achievements and saving their own progress to the cloud
  • Media Services: Valve says it's working with "many of the media services you know and love," to allow "access your favorite music and video with Steam and SteamOS."
  • Family Options: Families will "have more control over what titles get seen by whom," likely implying some sort of parental control system.
According to Valve, "hundreds of great games are already running natively on SteamOS," and announcements "in the coming weeks" will show off "all the AAA titles coming natively to SteamOS in 2014." The full Steam catalog will be accessible for in-home streaming, as well as access to the Steam Cloud, Steam Workshop and all of the Friends features in Steam. SteamOS will also be "constantly evolving" and will "continue to deliver not only valuable game updates directly from content makers, but also regular additions and new features to the OS itself."
Valve says SteamOS "will be available soon as a free download for users and as a freely licensable operating system for manufacturers" and is teasing two more announcements this week, with the second to follow on Wednesday, September 26th.



Thursday, September 12, 2013

Macbook Pro



จอภาพ Retina กับความละเอียดที่ล้ำหน้าเกินกาลเวลา

มองครั้งเดียวก็ชัดเจนว่าจอภาพ Retina ใน MacBook Pro ที่มีความละเอียดกว่า 4 เมกะพิกเซล ในรุ่น 13 นิ้ว และกว่า 5 เมกะพิกเซล ในรุ่น 15 นิ้ว คือความสำเร็จทางวิศวกรรมอันน่าทึ่ง ไม่ว่าคุณจะรีทัชภาพระดับมืออาชีพ หรือตัดต่อโฮมวิดีโอแบบ HD ทุกพิกเซลจะหลอมรวมกันเป็นภาพที่มีความคมชัดในระดับที่คุณไม่เคยเห็นในโน้ตบุ๊คหรือ คอมพิวเตอร์เครื่องใดมาก่อน อีกทั้งยังแสดงตัวหนังสือได้คมกริบ ดังนั้น ถึงแม้จะเป็นเรื่องทั่วไปที่คุณทำอยู่ทุกวัน เช่น ท่องเว็บหรืออ่านเมล ก็จะกลายเป็นประสบการณ์ที่ยอดเยี่ยมยิ่งกว่าเดิม จึงเป็นจอภาพที่คู่ควรกับโน้ตบุ๊ค
ที่ทันสมัยที่สุดในโลก 


การเก็บข้อมูลด้วยสถาปัตยกรรมแบบ Flash งานไหนๆ ก็เร็วขึ้นมาก

MacBook Pro พร้อมจอภาพ Retina ออกแบบขึ้นบนสถาปัตยกรรมแบบ Flash ทั้งเครื่อง ซึ่งเป็นเทคโนโลยี ในการจัดเก็บข้อมูลที่เร็วที่สุดและเชื่อถือได้มากที่สุด อีกทั้งยังมาพร้อมความแรงและความสามารถในแบบที่คุณไม่เคยสัมผัสมาก่อน ทั้งหมดนี้รวมอยู่ในรุ่น 13 นิ้วขนาดกะทัดรัดและรุ่น 15 นิ้วอันบางเฉียบ ทั้งโปรเซสเซอร์ กราฟิก และ I/O ต่างก็ได้รับประโยชน์จากความเร็วที่สูงขึ้นของ Flash Storage และเมื่อรวมทุกอย่างเข้าด้วยกัน โน้ตบุ๊คเครื่องนี้ก็สามารถทำอะไรได้อย่างที่เครื่องอื่นไม่อาจทำได้ เพราะโน้ตบุ๊คเครื่องอื่นไม่ได้เกิดมาเพื่อสิ่งนี้นั่นเอง 





บาง เบา แต่ทรงพลัง เปี่ยมด้วยนวัตกรรมในทุกนาโนเมตร

ถึงแม้ MacBook Pro จะเล็กแต่ก็อัดแน่นด้วยความแรงจาก Flash Storage อันล้ำสมัย โปรเซสเซอร์ Intel รุ่นล่าสุด และกราฟิกสำหรับอนาคตที่ออกแบบมาเพื่อความเร็วโดยเฉพาะ นักออกแบบและวิศวกรของ Apple ก็ยังคิดทบทวนถึงส่วนประกอบภายในทุกชิ้นอย่างละเอียดทุกจุดเพื่อเพิ่มประสิทธิภาพให้ถึงขีดสุดและลดขนาดให้เล็กที่สุด ผลลัพธ์ที่ได้ คือโน้ตบุ๊คที่บางที่สุด เบาที่สุด และเป็น MacBook Pro ที่มีประสิทธิภาพสูงสุดเท่าที่เราเคยทำมา 



OS X Mountain Lion ระบบปฏิบัติการสุดล้ำหน้าบน Mac


OS X Mountain Lion ใช้ประโยชน์จากเทคโนโลยีอันน่าทึ่งที่มีอยู่ใน Mac ทุกเครื่องอย่างเต็มที่ เพราะนอกจากจะทำให้เครื่องคอมพิวเตอร์ที่มีประสิทธิภาพสูงใช้งานได้ง่ายอย่างเหลือเชื่อ ยังทำให้การใช้คำสั่งนิ้วแบบ Multi-Touch บนแทร็คแพดทำงานได้อย่างลื่นไหลเป็นธรรมชาติ รวมถึงค้นหา จัดระเบียบ แชร์ หรือทำอะไรอีกมากมายได้อย่างง่ายดายตามที่คุณต้องการ และอีกอย่างที่ลืมไม่ได้ คือ iCloud ที่ช่วยให้เครื่อง Mac, iPhone, iPad และ iPod touch ของคุณทำงานร่วมกันอย่างราบรื่น 




Wednesday, September 11, 2013

Nokia Reportedly Tested Android-Powered Lumia Smartphones

Over the last few years, the Nokia brand has become synonymous with Windows Phone — and even more so ever since Microsoft announced plans to acquire the Finnish company's smartphone division — but as it turns out, Nokia had been exploring the possibility of making Android phones at some point in its future as well. Via The Verge, the New York Times reports that a team within Nokia had created versions of its popular Lumia handsets that ran the Android operating system, well before talks of the proposed Microsoft acquisition took place.
While its unknown exactly what Nokia was planning to do with these devices, the company did have the option of leaving its partnership with Microsoft at the end of 2014, so it may have just been preparing its devices for a potential switch to Android should its Windows Phone venture not work out as planned. Microsoft executives were reportedly aware of Nokia's alleged Android project, but it is said to have played no direct role in discussions regarding the acquisition. However, with more than 80 percent of sold Windows Phone devices sporting the Nokia name, it's clear to see how important the handset manufacturer has become for Microsoft's mobile efforts and how critical the acquisition is for its future.
It's tough to predict how the company would have performed in the crowded Android market, especially with powerhouse Samsung in the lead, but the thought of a smartphone with Nokia's hardware design and PureView camera running the latest version of Jelly Bean is intriguing, nonetheless. If the Microsoft acquisition goes through as planned, though, we won't see another Nokia-branded smartphone, Android or otherwise, for at least the next 10 years.

Tuesday, September 10, 2013

PlayStation 4 and Xbox One Performance Compared by Devs

“Ten years ago, you could argue that a console’s power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.
Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, we’ll let the consoles and their games speak for themselves.”


A number of "high-level game development sources" have claimed the PlayStation 4 is around 50 percent faster than the Xbox One, with the difference being both "significant" and "obvious".
Edge conducted interviews with anonymous industry insiders, most of whom agreed that the memory reads on Sony's console are up to 50 per cent quicker, with the Arithmetic Logic Unit also being about 50 per cent faster.
This led a developer to claim that, without optimisation, a platform-agnostic dev build would appear around 30FPS in 1920×1080 on PlayStation 4, but at a slower "20-something" FPS in 1600×900 on Xbox One. Microsoft is aware of the issue, and therecent changes to the console's GPU were done in a bid to combat this. Despite this, a developer has downplayed the real effects that will be felt by the move, saying "The clock speed update is not significant, it does not change things that much...Of course, something is better than nothing."
Despite the launch of both consoles due to happen in a couple of months, things can still change. The graphics driver in particular has been singled out as a sticking point for both consoles, though once again sources have said Microsoft is lagging slightly.
The Xbox One does have some advantages over the PS4 however, with one dev explaining, "Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will be likely be faster."